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- *** STARLORD USER COMMANDS ***
-
- Following is a list of commands available to the user and their function:
-
- <F1> - "STATUS"
- Pressing the <F1> key from the 'COMMAND' prompt will cause
- the computer to switch to the status screen. The upper
- left block of the status screen (labelled "Current Status")
- Provides information about the ship's NAME, the RANK and
- NAME of the commander (you), the ship's POSITION (horizon-
- tal then vertical on the grid), the ship's CONDITION, the
- status of the SHIELDS, and the current MISSION number.
-
- Status conditions are as follows:
- DOCKED - the ship is docked. The use of weapons is not
- allowed, although the shields may be up or down.
- GREEN - the ship is not docked, but the shields are down
- and the ship is not engaged in combat. This is a perilous
- condition to operate the ship in.
- YELLOW - the ship is not docked, and the shields are up.
- This is the normal cruising mode, providing maximum pro-
- tection in case of sudden attack or other misfortune.
- RED - the ship is engaged in combat.
-
- The "Critical Systems" block in the lower left hand corner
- shows the current condition of the ship's critical equip-
- ment. Each system name is accompanied by a light bar divi-
- ded into ten blocks, each representing 10% of the maximum
- allowed for that system.
-
- The "Shuttles" block on the right hand side of the screen
- displays the status of the ship's four shuttles. Since this
- part of the program has not yet been implemented, the four
- "lights" will always glow green, for docked.
-
- The "Efficiency" block in the lower right hand corner dis-
- plays the player's CURRENT efficiency rating in points, the
- OVERALL rating (the current rating added to the previous
- rating, and the efficiency points REQUIRED for advancement
- to the next rank.
-
- <F2> - "TRANSFER"
- Pressing the F2 key causes the transfer screen to overlay
- the command console. The transfer screen provides a list
- of all Empire ships available for command transfer and
- their position. Pressing the number adjacent to the listing
- for the selected ship will immediately cause teletranspor-
- tation to the command console of that ship. You must remem-
- ber, however, that no provision has been made to prevent you
- from transferring to a "dead" ship (meaning a ship damaged so
- badly as to prevent maneuvering or re-transfer but NOT de-
- stroyed - you cannot transfer to a ship that has been de-
- stroyed), so be careful!
-
- If your rank is "Cadet", or if your "Commlink" status is
- lower than 25%, you will be unable to transfer and the
- transfer screen will not appear.
-
- <F3> - "TRACTOR"
- Pressing the F3 key will activate the ship's tractor, allow-
- ing you to tow disabled vessels (Imperial or otherwise) to an
- Imperial installation to collect an efficiency bonus. If you
- attempt to tow an enemy vessel that has not been disabled (in
- combat), the commander of that ship will probably object. A
- friendly word of advice...
-
- It is always good practice to maneuver your ship so that the
- only ship it is adjacent to is the ship you wish to tow.
- Otherwise, you may end up attempting to tow a vessel that
- neither needs nor desires the service.
-
- Activating the tractor causes crystal consumption to increase
- dramatically. For this reason the tractor will not activate
- if the ship's supply of crystal is low.
-
- Vessels in tow are automatically received when the ship
- is DOCKED, but there is no other way of releasing the towed
- vessel. CAUTION! For the purposes of the game, the ship you
- are towing is destroyed. If you end the game while towing
- an Imperial Vessel, you will lose it.
-
- <F4> - "MAP"
- Pressing the F4 key activates the ship's long range scanner.
- A "Local Area Map" will appear in the center of the command
- screen. Your ship will be located in the middle of the map
- and all objects within ten impulse units will be displayed.
- pressing the up, down, left, and right arrows will cause the
- cursor to move about the map. Pressing the <S> key will ac-
- tivate the scanner, and a readout will appear across the top
- of the map screen.
-
- If the ship's COMPUTER status is less than 75%, the map will
- not appear.
-
- <F5> - "END"
- Pressing the F5 keys will save the current game environment
- and end the game. Current Efficiency/Currency Points will
- be added to the total leaving the current efficiency 0. To
- resume the game, simply type "START" from DOS.
-
- <ALT-A> - "ATTACK"
- Pressing the <ALT> and <A> keys simultaneously causes the
- "Weapons Control" screen to activate. This screen is divi-
- ded into three sections. The top section provides an up-
- dated summary of the ship's most critical combat systems.
- The middle section also provides an updated summary, but
- in this case it is only a general status of selected sys-
- tems. If one of these systems is above 75%, the box adja-
- cent to the system name will glow green. If the system's
- status is between 50% and 75% the box will glow yellow. If
- the system's status is between 25% and 50% the bow will
- glow red, and if the status is less than 25% the box will
- be black.
-
- The bottom section of the Weapons Control Screen provides
- actual weapons control. The first line allows you to
- select the weapon you wish to use using the right and left
- arrow keys. When you have decided which weapon to use ("B"
- for Beam, "T" for Torpedo), cause its box to become lit
- using the arrow keys, then press <ENTER>. You must then
- decide whether to use the weapon in the Automatic ("A") or
- Manual ("M") mode. This is done in the same way as select-
- ing the weapon. If you choose "M" for manual, you will be
- prompted alternately to enter the targets "X" and "Y" co-
- ordinates. This is done by pressing the right arrow keys.
- Once one of these two keys is pressed, the target calcula-
- tor will scroll automatically. Press the <ENTER> key when
- the desired setting is reached.
-
- If you select "A" and the ship's computer is severely
- damaged it will be unable to calculate a target coordinate
- and will reset the target calculator to zero. You must then
- enter the desired coordinates manually.
-
- Also, if you select "A" and there is more than one target
- within range, the automatic target calculator may not select
- the target you would have chosen. In this case you should
- select your target manually.
-
- After you have made the above selections the weapon will
- fire on the target you have specified. You cannot specify
- any object that is friendly to the Empire, although you
- may fire on an object that is not a target (though there is
- no reason to do so). You will be provided with a message
- detailing the result of the attack.
-
- After you have fired your salvo you have six options as
- follow:
-
- 1. Press <U> to view an update of your ship's status.
- 2. Press <S> to view the enemies status after the attack.
- 3. Press <M> to activate the impulse engines.
- 4. Press <T> to transfer (if another ship is available).
- 5. Press <Q> to end the attack (return to command mode).
- 6. Press <ESC> to restart the firing sequence.
-
- <ALT-C> - "CAPTURE"
- Pressing the <ALT> and <C> keys simultaneously will tele-
- transport Imperial troops to any adjacent enemy to attempt
- to capture it. In order for the capture to be successful
- the enemy installation must have been sufficiently damaged
- beforehand to prevent its occupants from mounting a strong
- defense. If you attempt to capture an enemy ship, planet,
- or base which still has the use of its beam weapon the attack
- will probably be unsuccessful. The Imperial troops will be
- repelled and your efficiency rating will suffer.
-
- In the case of capturing an enemy vessel, it becomes a neutral
- vessel which may be towed to the nearest Imperial Installation
- for an efficiency bonus. In the case of an enemy planet or
- base, these will become "Imperial Vassals" which will be re-
- presented on the map in the same way as an Imperial Planet.
- You may dock your vessel at any of these installations and
- receive automatic consignment of crystal, however you will
- never receive an automatic consignment of weapons from an
- Imperial Vassal - these must be purchased in trade with
- Efficiency/Currency Units.
-
- You must be adjacent to an enemy installation for this
- command to work.
-
- <ALT-D> - "DOCK"
- Pressing the <ALT> and <D> keys simultaneously will send a
- docking request to any adjacent Imperial planet, base, or
- neutral planet or base having friendly leanings toward the
- Empire.
-
- In the case of an Imperial Installation or Vassal
- (denoted by green symbols on the map and viewing screen),
- docking is automatically granted and certain fees are auto-
- matically assessed. The docking fee at an Imperial Instal-
- lation or Vassal is always 10 E/C Units. In addition to
- the basic fee, your vessel may automatically be consigned
- weapons and crystal (or crystal only in the case of docking
- at an Imperial Vassal) in quantity determined by local
- availability of these items. If you have sufficient E/C
- units, you will automatically be assessed a fee for items
- recieved never to exceed your current E/C available at a
- somewhat reduced rate. If your current E/C rating is 9 or
- less, you will be granted credit for docking only, however
- your current rating will be represented in negative numbers.
-
- If you attempt to dock at a Neutral Installation you may be
- denied docking, depending on the local political situation.
- If you are granted permission to dock, you will be informed
- of the amount of the docking fee you must pay to receive
- docking services. You must decide if you wish to pay (or
- if you are able to pay) this fee. Neutral Installations
- rarely if ever grant credit to Imperial Vessels. If you
- decide to pay this fee, you will be assessed charges for
- automatic consignment as above.
-
- While docked, you may repair your vessel at a substantially
- reduced rate and trade with the locals to obtain goods for
- your vessel. You will never be attacked while docked nor
- are you subject to local weather conditions, however you
- will find that your weapons are not allowed to be armed in
- dock, your engines will be secured, and your short range
- scanner will be inoperative. You will be allowed to raise
- your shields in preparation for embarkation.
-
- <ALT-E> - "EMBARK"
- Pressing the <ALT> and <E> keys simultaneously while docked
- will cause all operational space systems to activate and
- your vessel will no longer be docked. Pressing <ALT-E>
- while underway will cause the message "SPACE SYSTEMS ACTIVE"
- to be displayed, but you should already have known that.
-
- <ALT-I> - "IMPULSE"
- Pressing the <ALT> and <I> keys simultaneously while opera-
- ting in any condition other than Docked or Combat will
- engage the ship's impulse engines if they are operational.
- You may then use the numeric keypad to pilot your vessel
- through space one unit at a time. Impulse engines are
- normally used for close-in manuevering, as opposed to the
- Warp Drive which is used for long range space travel.
-
- Use of the Impulse Engines will reduce your crystal by one
- to five units per move (or per second, whichever occurs
- first), depending on the operational status of the engines.
-
- <ALT-L> - "LINK"
- This command is used to assist crippled Imperial Vessels
- which may be unable to reach dock. The effect of this com-
- mand is to transfer 1/2 of your vessel's torpedoes and
- crystal to the disabled vessel. In order for this command
- to work you must be adjacent to the vessel you wish to
- assist. Also, if there is more than one vessel in the
- immediate vicinity, you should be sure to maneuver your
- vessel so that the disabled vessel is the only one you are
- adjacent to. Otherwise, you may Link with a vessel that
- does not require your assistance.
-
- <ALT-P> - "PICKUP"
- This command is used to pick up stray torpedoes which in-
- evitably occupy the area surrounding any major battlefield.
- You must be adjacent to a torpedo in order to pick it up,
- however this command allows you to pick up as many weapons
- as you are adjacent to.
-
- The reasons you may wish to pickup stray torpedoes is two-
- fold. Primarily you will want to re-equip your own vessel
- so that you can reuse the weapons against an enemy. Also,
- you will want to rid the area of these weapons because a
- ship accidentally colliding with one will be damaged, per-
- haps severely.
-
- <ALT-R> - "REPAIR"
- The use of this command is very important for obvious
- reasons. Pressing the <ALT> and <R> keys simultaneously
- will cause the Repair screen to overlay the command screen.
- Here you will be asked to select which system you wish to
- repair and how many E/C units you wish to expend on the
- repair.
-
- Effecting repairs while docked will cause the repair points
- to be assessed at a flat rate from your current rating except
- in the case of repairing Hull Damage, which is ten times the
- amount per percentage point of repair as the rest of the sys-
- tems.
-
- Repairs while underway require ten times the amount the same
- repair would cost in dock. You are never granted efficiency
- credit for effecting repairs.
-
- <ALT-S> - "SHIELDS"
- This command operates the shields. Pressing the <ALT> and
- <S> keys simultaneously while the shields are lowered will
- cause the shields to be raised if they are operational. The
- same combination of keys while the shields are raised will
- cause the shields to be lowered.
-
- While the shields are raised any "hit" on the ship will be
- absorbed by the shields, the resulting force being deducted
- from the ship's supply of crystal. If, however, the ship's
- crystal supply decreases to 25 or less units, the shields
- will automatically be turned off, allowing the remaining crys-
- tal to be used for propulsion.
-
- <ALT-T> - "TRADE"
- Pressing the <ALT> and <T> keys simultaneously WHILE THE SHIP
- IS DOCKED ONLY will cause the Trade screen to overlay the
- command screen. Here you will be offered the opportunity to
- purchase crystal and torpedoes at a rate and quantity deter-
- mine by local supply and demand.
-
- You will not be granted credit while attempting to make pur-
- chases using this option.
-
- <ALT-W> - "WARP"
- Pressing the <ALT> and <W> keys simultaneously while opera-
- ting in any condition other than Docked or Combat will
- engage the ship's warp drive engines if they are operational.
- You may then use the numeric keypad to pilot your vessel
- through space five units at a time. Warp Drive engines are
- normally used for long range space travel, as opposed to the
- Impulse Engines which are used for close-in manuevering.
-
- Use of the Warp Drive Engines will reduce your crystal by five
- to twenty-five units per move (or per second, whichever occurs
- first), depending on the operational status of the engines.
-